A low-power content-adaptive texture mapping architecture for real-time 3D graphics
Publication Date
2003
Journal or Book Title
POWER-AWARE COMPUTER SYSTEMS
Pages
99-109
Volume
2325
Book Series Title
LECTURE NOTES IN COMPUTER SCIENCE
Recommended Citation
Euh, J; Chittamuru, J; and Burleson, W, "A low-power content-adaptive texture mapping architecture for real-time 3D graphics" (2003). POWER-AWARE COMPUTER SYSTEMS. 164.
Retrieved from https://scholarworks.umass.edu/ece_faculty_pubs/164
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