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Abstract
In the aftermath of recent global events and the gradual subsiding of the pandemic, governments and organizations worldwide are proactively preparing for future challenges. The importance of communication and connection has been underscored in recent years, especially through applications like Skype, Discord, and Zoom, as they play a pivotal role in collaboration and innovation across the world. Virtual platforms have become integral for societies to connect and collaborate, emphasizing the need for the evolution of communication methods to ensure a resilient global future.
This thesis examines existing conferencing applications and provides an implementation for a basic Extended Reality (XR) conferencing application. This required implementing an XR-capable application for the HoloLens 2 as well as creating a server application that acts as a hub for all connected users, with a focus on simplicity and modality to allow for future modification and experimentation. Once these applications were created, further tests were performed to evaluate network latency, QR-code scanning metrics, and user quality of experience through a short user study.
The subsequent discussion will expound on the implementation process, technical intricacies, and potential issues regarding the integration of XR conferencing systems. As we anticipate the challenges that lie ahead, the development and deployment of a basic conferencing application for the HoloLens 2 signifies a strategic step in building a more connected and resilient future. This thesis will conclude by providing insights into the attained results, offering a comprehensive understanding of the tangible outcomes and implications of this work within the context of advancing communication technologies for a post-pandemic world.
Type
Thesis (Open Access)
Date
2024-05
Publisher
Advisors
License
Attribution-NonCommercial 4.0 International
License
http://creativecommons.org/licenses/by-nc/4.0/