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Abstract
The paper outlines enhancements to a sustainable tourism simulation game designed for use in undergraduate tourism and hospitality T&L. The extensions to the original game are based on student feedback and allow players to choose between different event/festival options as an engine for destination development and rejuvenation. Each event type has different economic, environmental and social impacts and factoring these into the simulation game is the focus of the extended abstract that follows.
Type
event
event
event
Date
2019