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ORCID

https://orcid.org/0000-0001-8626-2199

Access Type

Open Access Thesis

Document Type

thesis

Degree Program

Japanese

Degree Type

Master of Arts (M.A.)

Year Degree Awarded

2019

Month Degree Awarded

May

Abstract

The goal of this thesis is to examine the changing influence and role of the audience in the localization of Japanese video games. I examine the history of Japanese video game translation, honing in on Japanese Role-Playing Games, including the influence of Nintendo of America’s polices and how they shifted from translating games to localizing games. I also explore the shift in which the internet and social media has allowed for increased interaction between localizers and fan bases. This can allow for localizers to have a more in-depth knowledge of the expectations of the intended audience of the video game, but has also further fueled the debate of whether or not localization constitutes censorship. Lastly, I do a close analysis of two long running game series and how they are adapting to the new changes with the introduction of social media.

DOI

https://doi.org/10.7275/14369440

First Advisor

Bruce Baird

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