Presentation Type
Presentation
Full Description of the Session
In this presentation, instructional designer/technologists Peter Shea and Jim Grenier will make the case that the OER movement needs to start thinking and planning seriously about a strategy for introducing interactive open educational resources. They will discuss both the challenges and opportunities involved in creating iOER.
For its first decade, the Open Educational Resource movement has focused largely on the creation and dissemination of traditional educational media–textbooks, graphics, podcasts, and videos. It has rarely made full use of the special qualities inherent in a web-based environment which supports simulations and interactive educational games. Commercial academic publishers have exploited this absence by offering such immersive learning tools as part of the package students receive when they purchase a textbook instead of using OER.
In this presentation, instructional designer/technologists Peter Shea and Jim Grenier will make the case that the OER movement needs to start thinking and planning seriously about a strategy for introducing interactive open educational resources. They will discuss both the challenges and opportunities involved in creating iOER.
DOI
https://doi.org/10.7275/zevx-zq52
Start Date
14-6-2017 1:55 PM
End Date
14-6-2017 2:20 PM
iOER: Interactive Open Educational Resources
In this presentation, instructional designer/technologists Peter Shea and Jim Grenier will make the case that the OER movement needs to start thinking and planning seriously about a strategy for introducing interactive open educational resources. They will discuss both the challenges and opportunities involved in creating iOER.
For its first decade, the Open Educational Resource movement has focused largely on the creation and dissemination of traditional educational media–textbooks, graphics, podcasts, and videos. It has rarely made full use of the special qualities inherent in a web-based environment which supports simulations and interactive educational games. Commercial academic publishers have exploited this absence by offering such immersive learning tools as part of the package students receive when they purchase a textbook instead of using OER.
In this presentation, instructional designer/technologists Peter Shea and Jim Grenier will make the case that the OER movement needs to start thinking and planning seriously about a strategy for introducing interactive open educational resources. They will discuss both the challenges and opportunities involved in creating iOER.