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Graphic user interface design curriculum
In an era where information is created for and acquired from on-line sources, including web pages, computer based instruction, and digital design, developers need to ground constructs of digital pages in proven design principles. Traditional art education provides such basic design principles which, it will be shown, carry over to digital design. Without a base understanding of “why” design decisions are being made, interface designers often create less effective and less readable interfaces. This in turn, could lead to reduced use of an application compared to other better designed applications with perhaps less functionality. This thesis proposes a comprehensive curriculum outlining the fundamental principles of interface design. An intuitive approach is used to hasten the learning process of the curriculum for those who do not have the time or resources for an expanded course curriculum. An evaluation of the curriculum, including surveys and focus group sessions, provides evidence of improved learning and the student's ability to recognize, understand and produce the outlined principles.
Information Systems|Fine Arts|Curricula|Teaching
Gosselin, David Allen, "Graphic user interface design curriculum" (2002). Doctoral Dissertations Available from Proquest. AAI3068561.