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ORCID
https://orcid.org/0000-0001-8626-2199
Access Type
Open Access Thesis
Document Type
thesis
Degree Program
Japanese
Degree Type
Master of Arts (M.A.)
Year Degree Awarded
2019
Month Degree Awarded
May
Abstract
The goal of this thesis is to examine the changing influence and role of the audience in the localization of Japanese video games. I examine the history of Japanese video game translation, honing in on Japanese Role-Playing Games, including the influence of Nintendo of America’s polices and how they shifted from translating games to localizing games. I also explore the shift in which the internet and social media has allowed for increased interaction between localizers and fan bases. This can allow for localizers to have a more in-depth knowledge of the expectations of the intended audience of the video game, but has also further fueled the debate of whether or not localization constitutes censorship. Lastly, I do a close analysis of two long running game series and how they are adapting to the new changes with the introduction of social media.
DOI
https://doi.org/10.7275/14369440
First Advisor
Bruce Baird
Recommended Citation
Maroney, Caitlin, "Localization: Fans, the New Frontier" (2019). Masters Theses. 811.
https://doi.org/10.7275/14369440
https://scholarworks.umass.edu/masters_theses_2/811