Gattupalli, Sai
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Teaching Associate and PhD Candidate
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Gattupalli
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Sai
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Educational Technology
Instructional Media Design
Teacher Education and Professional Development
Instructional Media Design
Teacher Education and Professional Development
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15 results
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Publication On Human-Centered AI in Education(2024-01-01) Gattupalli, Sai; Maloy, Robert W.As AI advances, human-centered principles are key to harnessing its benefits ethically. We explore scaling human-centered AI to enrich education. Thoughtfully implemented, AI could enable personalized, equitable learning and amplify teachers’ strengths, and also facilitate more intuitive human-AI collaboration. However, benefits require mitigating risks around privacy, bias, transparency, and social-emotional impacts. Multidisciplinary teams should research embedding ethics into systems. Policymakers need to develop guardrails for privacy, fairness and accountability. Schools should pilot applications cautiously and demand explainable AI. Diverse voices must guide tool development to enhance autonomy and inclusion. With care, human-centered AI may propel an educational renaissance that uplifts learning and the human spirit. But we must build this future on moral foundations serving all students.Publication Developing a Culturally-Responsive Coding Scheme for Game Design(2023-01-01) Gattupalli, SaiThis research seeks to advance culturally-responsive computing education (Eglash et al., 2013) by creating an instrument to systematically analyze manifestations of students’ cultural contexts within the collaborative artifacts they produce using the WL curriculum learning activities. With an aim to develop an analytical “tool” to identify, categorize, describe and study cultural signatures in WL game design rtifacts, the RQ becomes: RQ: How can Pusch’s seminal framework of cultural dimensions inform systematic analysis methodology to decode students’ localized cultural contexts, worlds views, and self-conceptions reflected through their collaborative game designs using the WearableLearning education technology across 3 countries?Publication Prompt Literacy: A Pivotal Educational Skill in the Age of AI(2023-01-01) Gattupalli, Sai; Maloy, Robert W.; Edwards, Sharon APrompt literacy signifies a major leap in education, offering a potent tool to interact with generative AI systems. As an emerging necessity in the 21st century and beyond, it encompasses the formulation, interpretation, and analysis of AI prompts. Poised to be foundational for all future generations, this discourse brings to light its emergence in parallel with generative AI and its transformative role in pedagogical contexts for the coming decades and beyond.Publication Enhancing Indic Children’s Tales with Dall-E 3 AI Imagery Panchatantra: The Story of the Crows and the Owls(2023-01-01) Gattupalli, Sai; Gattupalli, Sujatha; Talluri, GirijaEnhancing Indic Children’s Tales with Dall-E 3 AI Imagery Panchatantra: The Story of the Crows and the OwlsPublication Elementary Students Designing Math Learning Slideshows with NoCode NoCost Programming Tools(2023-01-01) Edwards, Sharon; Maloy, Robert W.; Gattupalli, SaiIntroducing Usable Math Free & Accessible: An OER platform tailored for elementary kids, educators, caregivers and families. Interactive Problem Solving: Engages students in grades 3-6 in math problem solving and design thinking. Four Virtual Coaches: Estella Explainer, Chef Math Bear, How-to-Hound & Visual Vicuna offer diverse problem-solving strategies through words, images, animations, and more. Encouragement & Motivation: After every problem a feedback slide builds children’s learning and confidence while fostering curiosity about maths. Multiple Modes of Learning: 17 modules explore essential math concepts and 3 new modules integrate storytelling, history, and science learning.Publication Usable Math: Open Online Tutor for Elementary Math Learners, Teachers and Families(2023-01-01) Edwards, Sharon; Maloy, Robert W.; Gattupalli, SaiIntroducing Usable Math Free & Accessible: An OER platform tailored for elementary kids, educators, caregivers and families. Interactive Problem Solving: Engages students in grades 3-6 in math problem solving and design thinking. Four Virtual Coaches: Estella Explainer, Chef Math Bear, How-to-Hound & Visual Vicuna offer diverse problem-solving strategies through words, images, animations, and more. Encouragement & Motivation: After every problem a feedback slide builds children’s learning and confidence while fostering curiosity about maths. Multiple Modes of Learning: 17 modules explore essential math concepts and 3 new modules integrate storytelling, history, and science learning.Publication Climate Change and Modern Education: Preparing for a Sustainable Future(2023-01-01) Chakravarty, Poulomi; Gattupalli, Sai; McGinty, StephenClimate change is a global phenomenon that has attracted widespread attention in recent decades due to its profound impact on the environment and society. Although climate change is a phenomenon occurring since the inception of Earth, anthropogenic activities such as fossil fuel consumption due to industrialization, transportation and domestic usage, deforestation and land use changes due to urbanization have accelerated the process. Climate education has become an important part of modern education as it helps raise awareness of the issue and promote behavior of climate consciousness which leads to climate action in a positive direction. The authors highlight the values of interactive and engaging platforms to educate students about climate change and its impacts. The article focuses on origin and implications of climate change education and international and national bodies that have provided an all inclusive curriculum for climate education. The authors argue the need to focus on climate education especially in vulnerable communities to reduce disparities in climate change education to address the climate crisis.Publication A Tai-the-Math Historian AI-Enhanced Time Travel Adventure!(University of Massachusetts Amherst, 2023-01-01) Maloy, Robert W.; Gattupalli, Sai; Edwards, SharonAlso available online at https://usablemath.org/ Online VersionPublication Prompt Literacy for STEM Educators. Enhance your Teaching and Learning with Generative AI(2023-01-01) Gattupalli, Sai; Maloy, Robert W.; Edwards, Sharon; Gearty, AlexandraUnderstanding Prompt Literacy and Its Role in STEM Education ● Workshop focuses on prompt literacy, a pivotal skill for educators in the digital age. ● Discuss fundamentals of prompt crafting, interpret and critique AI prompts ● Hands-on activities for prompt crafting, using CAST model ● Workshop participant backgrounds include: Edtech, speech-language, GenEd, Special Ed, Inclusion, AP Language, English, Business, World Languages, STEM Education, and more, across various grade levelsPublication Theories and Practices of Emotion, Movement, and Embodiment in Mathematical Learning(2023-01-01) Lee, Will; Gattupalli, SaiPhysical movements, emotion, and embodiment are fundamental to mathematical learning. Problem: Lack of study in collaborative embodiment. Identified applications of embodiment using virtual reality. An exploratory analysis of a set of videos for an embodied mathematical game was conducted.